Throughout its first 365 days, Brawl Stars was downloaded approximately 141 million times globally. Brawl Stars earns $80,887 in estimated daily revenue and gets 19,670 daily downloads.Revenue, install, and rankings for top mobile games. South Korean players spent the most in Brawl Stars over the last year, contributing $94 million of total revenue. 57% of total revenue stemmed from Google Play users, as well as 75% of total downloads. The US placed second at $73 million or 17 per cent before Germany claimed third with $35 million or eight per cent of the overall total. However, as Sensor Tower points out, the game is seeing notable popularity in Asia. Why are people still playing Garena Free Fire? Brawl Stars has an average rating of . You can find him on Twitter @Forde999 talking about Smash Bros. and everything pop culture related - particularly superheroes. Brawl Stars brought in the third-most revenue of any game in Supercell's portfolio, behind Clash of Clans and Clash Royale. The game now has 141 million unique installs lead by users in Brazil, with 14 million. Today, the developer announced that the prize pool for its upcoming World Finals 2020 has officially reached $1 million. Brawl Stars by Supercell earned $9m in estimated monthly revenue and was downloaded 1m times in October 2020. Brawl Star’s Chinese Numbers Look Promising. Launched worldwide on December 12th, 2018, the multiplayer mobile shooter has made the bulk of its revenue from South Korea with $94 million or 22 per cent originating from the country. You can change this pass at any time on the "edit profile" link when logged in. The mobile research firm posted a blog estimating that Brawl Stars has brought in $275 million in revenue and seen […] How can iOS widgets help games improve their performance on mobile? It is developed by Supercell, who have also released the following apps - {page_data.app_titles| join(", ")}}. The mobile research firm posted a blog estimating that Brawl Stars has brought in $275 million in revenue and seen 100 million installs since its December 12 launch. It was initially declared that the championship will provide $500,000 for the players but has quickly doubled through the in-game World Championship Finals packs revenue. Supercell ordered to pay $8.5 million for infringing Gree's patents. Supercell soft-launched a new game, Rush Wars, back in August, which blended elements from its previous games to make a fast-paced, casual action title. Tencent has landed another major title in the face of Supercell’s Brawl Stars which debuted in China earlier this month. Brawl Stars earns $80,887 in estimated daily revenue and gets 19,670 daily downloads.Revenue, install, and rankings for top mobile games. 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Data on Brawl Stars and other apps by Supercell Interested in how other mobile apps are performing? Sensor Tower’s app intelligence platforms provide competitive insights for app … After nearly a year and a half in soft launch, Supercell today announced that its 3v3 arena shooter Brawl Stars is finally getting a worldwide release next month. Android users once again topped the number of downloads, generating over 106 million or 75 per cent of the total. Google Plays users made up the majority of revenue at $242 million or 57 per cent, while the App Store claimed the remaining $180 million or 43 per cent of the total figure. However, the game was cancelled just four months later after players deemed it too repetitive, and multiple updates failed to fix the problems. Your new password will then be emailed to you. Supercell’s most recent game, Brawl Stars, was launched worldwide in December last year. This video is unavailable. It's been a year since the launch of Supercell's fifth full release, Brawl Stars, and in that time the game has generated $422 million in revenue, according to Sensor Tower. Players on iOS then made up the remaining 35 million installs or 25 per cent. Asia as a whole generated $143 million in revenue for Brawl Stars, accounting for 34 per cent of its player spend and beating out Clash of Clans and Clash Royale. HD, 29 notable mobile games released in October 2020 you may have missed, The Pathless: From Abzû to Apple Arcade headliner to launch, Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun, Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games. After nearly a year and a half in soft launch, Supercell today announced that its 3v3 arena shooter Brawl Stars is finally getting a worldwide release next month. Pokemon Day: How are The Pokemon Company's recent mobile releases performing? As reported back in March, $150 million of that revenue was made in the first three months after launch. Launched worldwide on December 12th, 2018, the multiplayer mobile shooter has made the bulk of its revenue from South Korea with $94 million or 22 per cent originating from the country. Watch Queue Queue Appodeal's 2020 monetisation performance index unveils impact of COVID-19 on eCPMs of in-app ads, Quality Index: The week's best iPhone games - Swordigo, Zuma's Revenge! Brawl Stars brought in the third-most revenue of any game in Supercell's portfolio, behind Clash of Clans and Clash Royale. The game has managed to bring in $17.5 million in gross revenue and clock 4.8 million downloads within seven days of launch, app tracking firm Sensor Tower revealed. Brawl Stars has 8 567 968 user reviews. Brawl Stars may well be on its way to joining its siblings Clash of Clans and Clash Royale as another reliable mobile gaming moneymaker for Supercell, at least according to the databanks of Sensor Tower.. Twenty-six percent of the revenue comes from the United States as the American players spent approximatively $16.5 million in the first month of Brawl Stars’ release. Like the cactus special that’s going on now. Watch Queue Queue. However, when it came to global spend, Brawl Stars still trailed behind its older brothers as the third-best game in Supercell's catalogue in terms of revenue. Brawl Stars may well be on its way to joining its siblings Clash of Clans and Clash Royale as another reliable mobile gaming moneymaker for Supercell, at least according to the databanks of Sensor Tower. Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm? Total Active App (currently available for download): 4,512,258, Total Inactive Apps (no longer available for download): 213,835, Total Apps Seen in US App Store: 4,726,093, Number of Active Publishers in the US App Store: 1,260,665. Supercell's Brawl Stars has generated $422 million in gross revenue from its first year, according to Sensor Tower. And the fans and player base of Supercell‘s Brawl Stars did not fail. Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? The average revenue per download equated to $2.90. Finland's Supercell reported profits of $577 million on revenue of $1.56 billion, down from 2018 profits of $635 million on revenue of $1.6 billion. The revenue of Brawl Star was split evenly between iOS and Android users as on these platforms are the most players. Can game studios radically transform how they hire? Matthew Forde is the staff writer for PocketGamer.biz and also a member of the Pocket Gamer Podcast. Brawl Stars was the most profitable Supercell game in Asia in 2019, ahead of Clash of Clans (which brought in $111.3 million). Brazil edged out the US with 14 million downloads or 10 per cent to rank first, with the latter earning 13 million installs equating to nine per cent. 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