Working on a Technical build for your Long War 2 run? The costs and stats and stuff for everything was taken 75% from the .ini files, 20% from the in-game, and 5% from Google and this subreddit. Almost every aspect of the original game is altered, creating a longer, more complex campaign that presents players with more strategic choices and customization options. Comprehensive XCOM 2 Long War Tech Tree v1.3. As for the Shadow Chamber Project stuff... what's in the Tree is what I've garnered from in-game, looking at the above linked tech tree, and stuff from vanilla. Not a criticism but you forgot to include "Squadwipe" tech, unlocked at start in LW2. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. In addition to the time invested, they now have an intel cost. Evac Corpses certainly helps boost your research and weapon construction, but it also quite heavily breaks LW2's progression. Yeah, updating for coming patches is on my radar. If anyone is unaware, this is a full tech tree of every Research, Proving Ground Project, and Shadow Chamber Project, and the items they unlock, with stats and costs for all of them. I highly recommend them as they don't change game play much and yet they make it just a bit easier to make some coin so you're not always strapped for supplies. The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. I actually went through and checked all the Proving Ground stuff in the .inis, except vests and stuff for some reason. Thank you for signing up to PC Gamer. 17 February 2017. Corpses are collcted in certain mission only, check post-battle loot screen. By Long War 2 Tech Tree *UPDATED for 1.3* Start with the fundamentals. John "Beagle" Teasdale As always please comment on any errors you might see and I'll fix it up. These projects study alien materials and improve XCOM's defensive capabilities. So, if I get this right : I can unlock Plasma Weapons after Advanced Laser Weapons research?? It has a LW2 version. Lastly, Concussion Rocket sounds like fun—who doesn’t like more rockets, and more disables to apply to your enemies to boot—but ultimately, disorient is a debuff XCOM can already apply easily with their readily-available arsenal of flashbangs. Please refresh the page and try again. With our combination of cover-busting and crowd control, our Thermobaric Technical is an asset ready to bail you out of a bad situation or push through a tough stalemate like no-one else can. Well, safe for the suicide missions. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies. Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. 11 Comprehensive Tech Tree The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Tips and suggested abilities for running a killer Technical soldier in XCOM 2's Long War 2 mod. Absolutely beautiful! Edit: First update through; links updated. Receive news and offers from our other brands? So according to the 1.2 patch notes here "- Added Berserker corpse requirement back to Combat Stims". I guess because they are called Naja they don't count anymore. Like the better medicine technology is unavailable because I do not have 1 viper corpse. What's the deal with the Long War 2 technology tree? New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser. I ran all ghost armor, all scopes and all chittan plating. I believe I made a mistake when I put the psi lab on a power coil (assumed it would have similar power requirements to vanilla), but I'm not sure if I should rebuild it or not since I have no idea what the power requirements are for each building yet. Also some may notice that I've kept in my thumbnails from the first tech tree (EW Foundry icon and Research icon, Armour and Rifle icons, etc.). Click on a date/time to view the file as it appeared at that time. It’s worth looking at the enticing perks we don’t take with this build and the reasons behind our decisions. The Basic Tech Tree 1.3 (without Item stats) is available here, The full Comprehensive Tech Tree 1.3 (including item stats) is available here, https://www.ufopaedia.org/index.php?title=Research_(LW2)&oldid=96872, Increases effective scientists for project prerequisites by 1, Increases effective engineers for project prerequisites by 1. Yep. I think the cost was changed as well. Thanks for the idea :), New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Burnout, Formidable, Incinerator and Tactical Sense are our picks to address one big problem the Technical has; you need to get close to apply your liberating napalm to the aliens. I like to think I've gone over it a few times for look for errors but honestly this has been all I've done for the past 48 hours except sleep and watch some streams so my brain's a bit fried. At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Projects with a yellow background form part of the Golden Path: the elements that progress the storyline. Your rookies are safe. NY 10036. Forum rules Players can post in Long War 201 threads but not start new ones. Could you please add the power requirements (or amount of power given) for each of the buildings as well as their upgrades? Moderator: deaconivory. I haven't really looked if anyone else has created something similar yet (apart from this bare-bones research tree). Take care not to render corpses needed for other purposes. © Valve Corporation. Meanwhile, Salvo and Quickburn are both double-down perks better left to vanilla; with Fire in the Hole and Napalm-X your rockets and flame attacks should be achieving reliable results already, and in the majority of scenarios, blasting out two of your precious heavy weapon charges per turn is often going to be an overexuberance rather than a measured necessity—better to run Tactical Sense and perform your close-range flaming with confidence every time. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Added Facilities and Facility Upgrades that are available at the start of the game so as to allow planning for power costs (to both trees for consistency). Thanks! XCOM 2 Tech Tree Github. Long War 2. Long War is a fan-made partial conversion mod for the turn-based tactics video game XCOM: Enemy Unknown and its expansion, XCOM: Enemy Within.It was first released in early 2013, and it exited beta at the end of 2015. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies. Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. Forum rules Players can post in Long War 201 threads but not start new ones. Like the better medicine technology is unavailable because I do not have 1 viper corpse. Press question mark to learn the rest of the keyboard shortcuts. The Long War research and tech trees are enormous and complicated. Future US, Inc. 11 West 42nd Street, 15th Floor, OP, there is a mod on the workshop called "Evac Corpses" that could help you out a bit. Setting enemies on fire already stops them from making ranged attacks, but when an enemy resists the chance-based flame debuff, now you’re also forcing them to roll for disorient and panic, making it more likely that one way or another, your toasty target will be too traumatized to hit back. You will receive a verification email shortly. I only went from what was noted in their patch notes. Spend their limited heavy weapons charges wisely at pivotal points in your missions, and their burning and blasting won’t let you down. These are now under an event called 'Gatecrasher' which also starts all base technologies and events. Comprehensive Long War 2 Tech Tree (imgur link | Dropbox DDL), Basic Long War 2 Tech Tree (imgur link | Dropbox DDL). My name is Xavier (Beta Tester/Design Advisor for the Long War 2 XCOM 2 mod) and this is my Long War 2 Legend Let's Play. And as for what we're "supposed to do" or when things in the game are "supposed to happen"...this isn't an argument. Click on a date/time to view the file as it appeared at that time.