[24], U.S. Gold released versions of Street Fighter II for various home computer platforms in Europe, namely the Amiga, Atari ST, Commodore 64, PC (DOS), and ZX Spectrum. Then we managed to place eight! Game Informer ranked it as the 22nd-best game ever made in 2001. It is missing three of the original characters (Dhalsim, E. Honda, and Vega). When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style, and introducing the combo system. [67], The Mega Drive version of Street Fighter II received 10 out of 10 for both graphics and addiction from Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score. In the February 1992 issue of Gamest magazine in Japan, it was revealed that due to low stock the games were selling for seven times the cost (¥15,000 in Japan, equivalent to about $119.19 and £65 at the time, or $217 and £118 in 2020). It featured the most accurate joystick and button scanning routine in the genre thus far, allowed players to reliably execute multi-button special moves (which had previously required an element of luck), and its graphics took advantage of Capcom's CPS arcade chipset, with highly detailed characters and stages. 22. For example, the name of Guile's fallen friend (who later debuted as a playable fighter in Street Fighter Alpha) was changed from Nash to Charlie, since a staff member from Capcom USA felt that Nash was not a natural sounding English name. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. 6. The reviewer Julian Rignall criticized the original Street Fighter for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills," but praised this sequel for being "absolutely packed with new ideas and special moves." [143], Another impact it had on the gaming industry was the concept of revisions, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel, paving the way for the patches and downloadable content found in modern video games. Ultra Street Fighter II: The Final Challengers was released for Nintendo Switch and adds two characters who previously debuted outside Street Fighter II updates and are actually the separate alternate forms of the two main Street Fighter II characters themselves. Some of the voice samples played when characters perform certain techniques or special moves were removed. [131] Previously, video games most often relied on high scores to determine the best player, but this changed with Street Fighter II, where players instead challenged each other directly, "face-to-face", to determine the best player,[131] paving the way for the competitive multiplayer and deathmatch modes found in modern action games. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. [109] On RePlay's April 1993 charts, Champion Edition was number four on the upright cabinets chart and Street Fighter II′ Turbo was number one on the coin-op software chart,[110] while in May 1993, Champion Edition remained number four on the uprights cabinet chart and Turbo dropped to number two on the coin-op software chart (overtaken by SNK's 3 Count Bout). Street Fighter II also influenced Ancient's Ayano Koshiro and her brother Yuzo Koshiro when they designed the combat mechanics of Sega's beat 'em up game Streets of Rage 2. The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which include Street Fighter Alpha, Street Fighter EX, Street Fighter III, Pocket Fighter, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK, and Tatsunoko). 4, Dhalsim at No. [38] The Axe Grinder of GamePro agreed, praising the graphics and Game Boy survival mode, but criticizing the slow controls and concluding that "The real problem here is that the game's just plain old. The second player uses the same alternate color palette introduced in Street Fighter II: Champion Edition. [131], Street Fighter II has been influential in hip hop culture, as the video game most frequently sampled and referenced in hip hop music. Maybe. 9 spot, Vega (M. Bison outside Japan) at No. This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version. The staff praised it for popularizing the one-on-one fighting game genre and noted that its Super NES ports were "near-perfect. The game retains character endings for all 9 playable characters. The walking animation of the characters when retreating from an opponent is the same when advancing, only played in reverse (the subsequent SNES and Genesis versions also featured this change). It has been referenced in the lyrics of songs by rappers such as Nicki Minaj, Lupe Fiasco, Dizzee Rascal, Lil B, Sean Price, and Madlib, for example. The original Street Fighter II was included along with Champion Edition and Hyper Fighting in the compilation Capcom Generation 5 for the PlayStation and Sega Saturn, which was released in North America and Europe as Street Fighter Collection 2. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Street Fighter II also placed No. [69] Edge gave the PC Engine version of Champion Edition a score of 8 out of 10. The numerous home versions of Street Fighter II are listed among Capcom's Platinum-class games (games which the company has sold more than one million units worldwide). 3 in Best VGM, No. The game's content is almost identical to the SNES version of Street Fighter II Turbo. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. [62], Entertainment Weekly wrote that "Sure, it's violent (people can be set on fire), but Street Fighter II offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest. Some attacks were removed, such as Chun-Li's close standing medium punch. The usual lament of many PC gamers about arcade conversions is once again true: too little and too late". Street Fighter II: The World Warrior, [a] also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. [146][147], WhoSampled lists about 80 songs that have sampled Street Fighter II, including songs by artists such as Kanye West, Jay-Z, Drake, Psy, Dizzee Rascal, Lupe Fiasco, Bryson Tiller, and A Guy Called Gerald, among many others. It also sparked a renaissance for the arcade video game industry, and had an impact on competitive video gaming and wider popular culture such as films and music.